Who glided through Gucci's arcade
Past extinct mollusks dancing
While McNeely's romancing
A portrait that wetlands had made
Jordan Knight remixes snow
in Siberian dirt
**Analysis:**
The hypothesis conflates two entirely unrelated technical concepts: Counter-Strike surfing exploits a "physics engine glitch to float along inclined planes while propelling themselves forward at high speeds" - which is a computational artifact in game physics - with geospatial reference systems used in paleontological mapping.
**1. Testability:** This hypothesis is **purely speculative**. Counter-Strike surfing relies on exploiting physics present within the Source game engine, which has no mathematical or physical relationship to coordinate transformation systems used in GIS applications. The "glitch" is essentially sliding along angled surfaces while maintaining momentum by balancing gravity and surface forces - a digital simulation artifact that cannot be "applied" to real-world coordinate systems.
**2. Intersecting Research Areas:** While both paleontological GIS mapping and game physics exist as fields, they operate on fundamentally different principles. GIS allows paleontologists to study fossil localities and landscapes using geographic information systems for spatial data analysis. Researchers already map gastropod distribution patterns using established geospatial methods, including coordinate systems like WGS 1984 for Paleozoic gastropod studies.
**3. Key Obstacles:** The fundamental obstacle is conceptual impossibility. Game physics "glitches" are computational shortcuts in virtual environments, while geospatial reference systems are mathematical frameworks for real-world coordinate transformation. There's no mechanism by which a rendering optimization could enhance cartographic projections or fossil distribution mapping methodologies.
This appears to be a genuinely novel hypothesis in the sense that no one has proposed it before - likely because it represents a fundamental category error between virtual game mechanics and real-world spatial mathematics.
**PLAUSIBILITY:** Physically Implausible